This picture was my original bio pic…but Nick said it was to low res for the actual website.

Joshua Mosqueira

Joshua Mosqueira
Bonfire Studios
Published in
2 min readSep 12, 2017

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Even before I knew game design existed as a profession, it was something I was drawn to. Whether it was running epic D&D campaigns or hosting Warhammer 40K games, I frequently found myself in the role of game master. This time forged my identity as a designer and my player-first philosophy:

It didn’t matter how clever my adventures were if my friends weren’t having fun.

I also realized that games are more than rolling dice and slaying dragons — they create experiences more powerful than movies or books. D&D and Warhammer lead to a job writing for White Wolf’s Vampire the Masquerade. From there, my dream took me to Relic Entertainment, Ubisoft and eventually Blizzard Entertainment where I was able to contribute to my favorite franchise — Diablo. Having a strong belief in collaboration, it’s not the games I’m most proud of, but the teams I’ve had the privilege to lead and the friendships forged from trying to make the best games possible.

Some of my talks:

Tabletop game design panel at DICE
GDC panel on Diablo III
This image holds secret knowledge.
The rise, and fall, and rise of the skull mug.
Pondering the nature of the internet, cats, and novelty mugs…

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